You’ve mentioned that your work is a tribute to the SNES era of gaming. In the beginning, we felt certain we’d be done in a year or two, but now we’ve realized we need a lot more than that for Grindea to be the game we really want it to be in the end! I think what has changed the most, though, is our estimate of how long it’ll take to finish the game. Spells worked differently in the beginning, and believe it or not, we had health pots and healing once! Of course, the gameplay has undergone a few revisions here and there. The game is essentially the same today as it was when we first dreamed of making it – the core elements are pretty much what we envisioned from the start, and other than minor visual improvements, the early stages have remained exactly the same as when they first were added. It’s definitely been in development for a long time, right? Time sure flies when you have fun though, and working on SoG has been a blast so far! You’ve been developing Secrets of Grindea for a long time now, since the summer of 2011, how do you feel things have progressed since then? Is Secrets of Grindea still the same game now as it was back then?